Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 år sedan
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 år sedan
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 år sedan
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 år sedan
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 år sedan
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 år sedan
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 år sedan
  Lasse Öörni ecdcd5b940 Fixed missing depth texture in light prepass rendering. 14 år sedan
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 år sedan
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 år sedan
  Lasse Öörni cfca102c87 Fixed OpenGL slope scaled depth bias. 14 år sedan
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 år sedan
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 år sedan