Lasse Öörni
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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12 лет назад |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 лет назад |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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12 лет назад |
Lasse Öörni
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6878e19c67
Refactored check for dynamic buffers into a function.
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12 лет назад |
Lasse Öörni
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9aed42faf5
Merge remote-tracking branch 'remotes/grking/master'
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12 лет назад |
Lasse Öörni
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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12 лет назад |
Graham King
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3b25b25d47
Don't cache geometry with any dynamic vertex buffers.
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12 лет назад |
Josh Engebretson
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e79b745f05
Fix collision calculation of index offset when using multiple geometries
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12 лет назад |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 лет назад |
Lasse Öörni
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506915adca
Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.)
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12 лет назад |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 лет назад |