コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 年 前
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年 前
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 12 年 前
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 12 年 前
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 12 年 前
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] 12 年 前
  Lasse Öörni 9d679cbc9b Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217. 12 年 前
  aster2013 d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. 12 年 前
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 年 前
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 年 前