Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 år sedan
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 år sedan
  Lasse Öörni 10046d4b26 Added integer API for setting Image pixels. 11 år sedan
  Aster@中国上海 29095ad804 Add GetSubimage in Image class. 11 år sedan
  Lasse Öörni 3237ab3f85 Fixed image bilinear resampling. 12 år sedan
  Lasse Öörni 1c0cc050a1 Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171. 12 år sedan
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
  Lasse Öörni 045c68957d Convert Image back to spaces instead of tabs. Ensure that the file path is in native format before saving using STB / JO. 12 år sedan
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 år sedan
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 år sedan
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 år sedan