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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 жил өмнө
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. 14 жил өмнө
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 жил өмнө
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 жил өмнө
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 жил өмнө
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 жил өмнө
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 жил өмнө
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 жил өмнө
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 жил өмнө
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 жил өмнө
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 жил өмнө
  Lasse Öörni 9d077e78a8 Code cleanup. 14 жил өмнө
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 жил өмнө
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 жил өмнө
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 жил өмнө
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 жил өмнө
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 жил өмнө
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 жил өмнө
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 жил өмнө
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 жил өмнө
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 жил өмнө
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 жил өмнө
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 жил өмнө
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 жил өмнө
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 жил өмнө
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 жил өмнө
  Lasse Öörni 942bf00ca4 Fixed animations not continuing after scene load. 14 жил өмнө
  Lasse Öörni b7e5971bc1 Revert to AABB testing if AnimatedModel's bones have been destroyed. 14 жил өмнө
  Lasse Öörni 7eed016fd8 Added more assertions. 14 жил өмнө
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 жил өмнө