Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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14 years ago |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 years ago |
Lasse Öörni
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ad6243870b
Updated to newest kNet & AngelScript.
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14 years ago |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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14 years ago |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 years ago |
Lasse Öörni
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6a22f5d7d7
Fixed crash if a RigidBody is parented to a node without a RigidBody.
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14 years ago |
Lasse Öörni
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ba533b449c
Restored original sendrate decrease logic.
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14 years ago |
Lasse Öörni
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deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
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14 years ago |
Lasse Öörni
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6381b88166
Added state for server-side package transfers, instead of sending everything at once.
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14 years ago |
Lasse Öörni
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d807ec230a
Decreased bandwidth adjustment aggressiveness.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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6d552a8193
Use fixed size 24 bit network object IDs for more deterministic bandwidth use.
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14 years ago |
Lasse Öörni
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68beb82607
Eliminated the medium message priority to avoid synchronization problems where update messages would be sent after a node's or component's removal.
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14 years ago |
Lasse Öörni
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b3a8cf7039
Use HashMap/HashSet for rapidly changing data structures in Connection.
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14 years ago |
Lasse Öörni
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bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
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14 years ago |
Lasse Öörni
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7b254df85d
Added simple distance-based interest management for networking.
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14 years ago |
Lasse Öörni
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6f927f6997
Split Network subsystem update into two parts to queue new messages as early as possible.
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14 years ago |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 years ago |
Lasse Öörni
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444c18673e
Code formatting & optimization.
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14 years ago |
Lasse Öörni
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1c154ef17e
Uncommented the package file download test from TestScene.as.
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14 years ago |
Lasse Öörni
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43671aa66f
Fixed up to one second delay in starting UDP datagram sends.
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14 years ago |
Lasse Öörni
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1d3f797643
Removed unnecessary code from Connection.
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14 years ago |
Lasse Öörni
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f70cc35815
Added package file download support to the network protocol.
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14 years ago |
Lasse Öörni
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db453e642d
Network code cleanup.
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14 years ago |
Lasse Öörni
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4d0e922e3f
Added common script code for parsing network-related command line arguments.
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14 years ago |
Lasse Öörni
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40d04b377b
Added Compare function to String, which is optionally case-insensitive.
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14 years ago |
Lasse Öörni
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fbf5bd4076
Added log prints for loading & saving the scene.
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14 years ago |
Lasse Öörni
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48aa81e8e4
Added Node functions to get the world unsmoothed (target) transform.
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14 years ago |
Lasse Öörni
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d88b66deab
Network code cleanup. Eliminated copying of initial node or component state.
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14 years ago |
Lasse Öörni
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40ad2d09b6
Queue remote events instead of sending immediately to avoid synchronization problems with scene updates.
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14 years ago |