Commit History

Author SHA1 Message Date
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 years ago
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. 14 years ago
  Lasse Öörni ba533b449c Restored original sendrate decrease logic. 14 years ago
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 years ago
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. 14 years ago
  Lasse Öörni d807ec230a Decreased bandwidth adjustment aggressiveness. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 years ago
  Lasse Öörni 68beb82607 Eliminated the medium message priority to avoid synchronization problems where update messages would be sent after a node's or component's removal. 14 years ago
  Lasse Öörni b3a8cf7039 Use HashMap/HashSet for rapidly changing data structures in Connection. 14 years ago
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 years ago
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 years ago
  Lasse Öörni 6f927f6997 Split Network subsystem update into two parts to queue new messages as early as possible. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni 444c18673e Code formatting & optimization. 14 years ago
  Lasse Öörni 1c154ef17e Uncommented the package file download test from TestScene.as. 14 years ago
  Lasse Öörni 43671aa66f Fixed up to one second delay in starting UDP datagram sends. 14 years ago
  Lasse Öörni 1d3f797643 Removed unnecessary code from Connection. 14 years ago
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 years ago
  Lasse Öörni db453e642d Network code cleanup. 14 years ago
  Lasse Öörni 4d0e922e3f Added common script code for parsing network-related command line arguments. 14 years ago
  Lasse Öörni 40d04b377b Added Compare function to String, which is optionally case-insensitive. 14 years ago
  Lasse Öörni fbf5bd4076 Added log prints for loading & saving the scene. 14 years ago
  Lasse Öörni 48aa81e8e4 Added Node functions to get the world unsmoothed (target) transform. 14 years ago
  Lasse Öörni d88b66deab Network code cleanup. Eliminated copying of initial node or component state. 14 years ago
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 years ago