История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 лет назад
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 лет назад
  Lasse Öörni 76144c8c4b Fixed plural in array variable names. 14 лет назад
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 лет назад
  Lasse Öörni d96093e24c Moved check of needing shader parameter / texture update to Graphics. 14 лет назад
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 лет назад
  Lasse Öörni 5cc2a32cb8 Fixed comment. 14 лет назад
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 лет назад
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 лет назад
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 лет назад
  Lasse Öörni d69efd65f0 Container library fixes. 14 лет назад
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 лет назад
  Lasse Öörni 7c45da5588 Import new code. 14 лет назад