Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 vuotta sitten
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 vuotta sitten
  Lasse Öörni 2a0aae070a Started work on terrain. 13 vuotta sitten
  Lasse Öörni 91c7374e28 Started work on decals. 13 vuotta sitten
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 vuotta sitten
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 vuotta sitten
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 vuotta sitten
  Lasse Öörni 4a463176ab Added joystick support. 13 vuotta sitten
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 vuotta sitten
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 vuotta sitten
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 vuotta sitten
  Lasse Öörni bcf44dd158 Log message when device lost. 13 vuotta sitten
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 vuotta sitten
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 vuotta sitten
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 vuotta sitten
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 vuotta sitten
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 vuotta sitten
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 vuotta sitten
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 vuotta sitten
  Lasse Öörni ddc93f6fd2 Use orientation hint only on iOS. 13 vuotta sitten
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 vuotta sitten
  Lasse Öörni 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 vuotta sitten
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 vuotta sitten
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 vuotta sitten
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 vuotta sitten
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 vuotta sitten
  Lasse Öörni 3560591f7e Report device (context) loss condition properly on OpenGL. 13 vuotta sitten
  Lasse Öörni e272896dc1 SDL Java code cleanup. 13 vuotta sitten
  Lasse Öörni 4070e61e78 Added option to automatically pause updates & audio when minimized. 13 vuotta sitten