Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni bdc150a645 More "success" returns. hace 13 años
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. hace 13 años
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. hace 13 años
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. hace 13 años
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. hace 13 años
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. hace 13 años
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. hace 13 años
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). hace 13 años
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) hace 13 años
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. hace 14 años
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. hace 14 años
  Lasse Öörni 8c14956ebe Documentation update. hace 14 años
  Lasse Öörni aec8534665 Fixed resource dump display. hace 14 años
  Lasse Öörni 7eed016fd8 Added more assertions. hace 14 años
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. hace 14 años
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. hace 14 años
  Lasse Öörni 93377bf50d Fixed OpenGL build. hace 14 años
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. hace 14 años
  Lasse Öörni b90c1386be Removed unnecessary parentheses. hace 14 años
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. hace 14 años
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. hace 14 años
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. hace 14 años
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. hace 14 años
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. hace 14 años
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. hace 14 años