Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 lat temu
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 lat temu
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 lat temu
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 lat temu
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 lat temu
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 lat temu
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 lat temu
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 lat temu
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 lat temu
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 lat temu
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 lat temu
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 lat temu
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 lat temu
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 lat temu
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 lat temu
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 lat temu
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 lat temu
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 lat temu
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 lat temu
  Lasse Öörni 9d077e78a8 Code cleanup. 14 lat temu
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 lat temu
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 lat temu
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 lat temu
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 lat temu
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 lat temu
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 lat temu
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 lat temu
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 lat temu