История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 лет назад
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 лет назад
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 лет назад
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 лет назад
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
  Lasse Öörni 0debc43fed Further Android fixes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 лет назад
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 лет назад
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 лет назад
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 лет назад
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 лет назад
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 лет назад
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад