Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. преди 12 години
  Lasse Öörni a0a3428de5 Allow using AnimationController also for node animations. преди 12 години
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. преди 12 години
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. преди 12 години
  Lasse Öörni 2afdf2675a Fixed Windows build. преди 12 години
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. преди 12 години
  Lasse Öörni 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. преди 12 години
  Lasse Öörni af8825047a Started work on node/component enable & disable. преди 12 години
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. преди 13 години
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. преди 14 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. преди 14 години
  Lasse Öörni 787f1d5de0 Code cleanup. преди 14 години
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. преди 14 години
  Lasse Öörni 163aa247d9 Cleaned up animation network serialization code. преди 14 години
  Lasse Öörni a6cc202b3c Added network replication of instant set weight / set time position commands for AnimationController. преди 14 години
  Lasse Öörni 23b410d9f4 Added AnimationController network replication. преди 14 години
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. преди 14 години
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. преди 14 години
  Lasse Öörni b90c1386be Removed unnecessary parentheses. преди 14 години
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. преди 14 години
  Lasse Öörni d69efd65f0 Container library fixes. преди 14 години
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. преди 14 години
  Lasse Öörni b5a43134a9 Simplified AnimationController API. преди 14 години