Commit Verlauf

Autor SHA1 Nachricht Datum
  Wei Tjong Yao 5f834fe1b1 Fixed GCC 64-bit compiler warning. vor 12 Jahren
  Lasse Öörni 185f7833dd Convert a batch group to instancing only when the second batch is added. vor 12 Jahren
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. vor 12 Jahren
  Lasse Öörni 85415e5cb3 Fixed 64bit compile on GCC / OS X. vor 12 Jahren
  Lasse Öörni a40fead7dc Updated license for the new year. vor 13 Jahren
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. vor 13 Jahren
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. vor 13 Jahren
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. vor 13 Jahren
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. vor 13 Jahren
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. vor 13 Jahren
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. vor 13 Jahren
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. vor 13 Jahren
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. vor 13 Jahren
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. vor 13 Jahren
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. vor 13 Jahren
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. vor 13 Jahren
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. vor 13 Jahren
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. vor 13 Jahren
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. vor 13 Jahren
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. vor 13 Jahren
  Lasse Öörni d101841daa Fixed shadow fade parameter. vor 13 Jahren
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. vor 13 Jahren
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. vor 13 Jahren
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. vor 13 Jahren
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. vor 13 Jahren
  Lasse Öörni e1a1c974e5 Initial iOS support. vor 13 Jahren
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. vor 13 Jahren
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. vor 13 Jahren
  Lasse Öörni c009816bab Fixed comment. vor 13 Jahren
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. vor 13 Jahren