Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 5f834fe1b1 Fixed GCC 64-bit compiler warning. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 85415e5cb3 Fixed 64bit compile on GCC / OS X. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5cda61c090 OpenGL sRGB framebuffer write mode. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ff564d3360 Switched to GLEW library for OpenGL extensions. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e6410af3cd Reverted unused variable optimization due to iOS compile error. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 208af3324d Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c800e15ab7 Fixed Android build. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. %!s(int64=13) %!d(string=hai) anos