Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 лет назад |
Lasse Öörni
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 лет назад |
Lasse Öörni
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3e07e77b4c
Make the ParticleEmitter's period & emission timers editable to be able to reset them before saving an object prefab.
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12 лет назад |
Lasse Öörni
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5be5222cb8
Added ParticleEmitter attributes.
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12 лет назад |
Lasse Öörni
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3c244f9755
Allow live-reload of particle emitter parameters file.
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12 лет назад |
Lasse Öörni
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 лет назад |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 лет назад |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 лет назад |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 лет назад |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 лет назад |
Lasse Öörni
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 лет назад |
Lasse Öörni
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895f909297
Include cleanup.
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13 лет назад |
Lasse Öörni
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3cbf2cd402
Detach AnimationController & ParticleEmitter from the scene post-update when disabled.
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13 лет назад |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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13 лет назад |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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13 лет назад |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 лет назад |
Lasse Öörni
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ed272d2aa7
Fixed sphere particle emitter always having zero radius.
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13 лет назад |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 лет назад |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 лет назад |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 лет назад |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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13 лет назад |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 лет назад |
Lasse Öörni
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5640824c9a
Fixed Camera not properly notified of node transform changes.
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13 лет назад |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 лет назад |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 лет назад |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
Lasse Öörni
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510c606b3d
Removed the redundant GetString() functions from XMLElement.
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14 лет назад |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 лет назад |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 лет назад |