Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. 14 роки тому
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 роки тому
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 роки тому
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 роки тому
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 роки тому
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 роки тому
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 роки тому
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 роки тому
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 роки тому
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 роки тому
  Lasse Öörni 9d077e78a8 Code cleanup. 14 роки тому
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 роки тому
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 роки тому
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 роки тому
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 роки тому
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 роки тому
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 роки тому
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 роки тому
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 роки тому
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 роки тому
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 роки тому
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 роки тому
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 роки тому
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 роки тому
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 роки тому
  Lasse Öörni 942bf00ca4 Fixed animations not continuing after scene load. 14 роки тому
  Lasse Öörni b7e5971bc1 Revert to AABB testing if AnimatedModel's bones have been destroyed. 14 роки тому
  Lasse Öörni 7eed016fd8 Added more assertions. 14 роки тому
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 роки тому
  Lasse Öörni 23b410d9f4 Added AnimationController network replication. 14 роки тому