История коммитов

Автор SHA1 Сообщение Дата
  aster2013 49d9856dd5 Add transform functions for Urho2D. 11 лет назад
  Lasse Öörni 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 лет назад
  Yao Wei Tjong 姚伟忠 41df6dc2e0 Expose Color constants in AngelScript. Use them in sample app. 11 лет назад
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 лет назад
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 лет назад
  Lasse Öörni 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 лет назад
  Lasse Öörni 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 лет назад
  Lasse Öörni 4080f024c5 Exposed IsPowerOfTwo(), NextPowerOfTwo() and SDBMHash() to script. 11 лет назад
  Lasse Öörni 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. 11 лет назад
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 лет назад
  Lasse Öörni c1205473d4 Tabs to spaces + other code formatting. 12 лет назад
  mightyCelu 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 лет назад
  Nick Royer 9985f0a122 Added a convenience function to find the angle between two vectors. 12 лет назад
  Lasse Öörni eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 лет назад
  Nick Royer 432b9d3645 Added scripting APIs for the previous convenience functions 12 лет назад
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 лет назад
  Lasse Öörni 6d38f23467 Added conversion of Plane to Vector4. 12 лет назад
  Lasse Öörni 3343e52986 Added IsInside() to Rect & IntRect. Closes #128. 12 лет назад
  Lasse Öörni a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 лет назад
  primitivewaste 7d641ca3fc Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration. 12 лет назад
  Lasse Öörni a022430876 Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48. 12 лет назад
  Lasse Öörni f02650d10e Add int versions of Max, Min & Clamp to the AngelScript API. 12 лет назад
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 лет назад
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 лет назад
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 лет назад
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад