História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 rokov pred
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 rokov pred
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 rokov pred
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 rokov pred
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 rokov pred
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 rokov pred
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 rokov pred
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 rokov pred
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 rokov pred
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 rokov pred
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 rokov pred
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 rokov pred
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 rokov pred
  Lasse Öörni 9d077e78a8 Code cleanup. 14 rokov pred
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 rokov pred
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 rokov pred
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 rokov pred
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 rokov pred
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 rokov pred
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 rokov pred
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 rokov pred
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 rokov pred
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 rokov pred
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 rokov pred
  Lasse Öörni d69efd65f0 Container library fixes. 14 rokov pred
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 rokov pred
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 rokov pred
  Lasse Öörni 7c45da5588 Import new code. 14 rokov pred