Историја ревизија

Аутор SHA1 Порука Датум
  Yao Wei Tjong 姚伟忠 57d6c7827b Minor refactoring on attribute animation classes. пре 11 година
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. пре 11 година
  aster2013 2d9a7b2915 Add cardinal spline interpolation for AttributeAnimation. пре 11 година
  Aster Jian b7917af4fd Revert "Remove wrap mode default value." пре 11 година
  Aster Jian 3f832eb5d0 Remove wrap mode default value. пре 11 година
  Aster Jian caf6f1b35a Move wrap mode out of AttributeAnimation. пре 11 година
  Aster Jian 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). пре 11 година
  Aster Jian 448874b245 Add animation speed parameter. пре 11 година
  Aster Jian 76efdc19bf Finish Anglescript animation API. пре 11 година
  Aster Jian ded9dd547b Add Angelscript API. пре 11 година
  aster2013 5fd7363201 Add Animatable class. пре 11 година
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. пре 11 година
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). пре 12 година
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. пре 12 година
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. пре 12 година
  Lasse Öörni 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) пре 12 година
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. пре 12 година
  Yao Wei Tjong 姚伟忠 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. пре 12 година
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
  Alex Parlett fb690e6838 Added Lua Bindings. пре 12 година
  Alex Parlett 0210c3ffdf Changed Spline::Move to use timeStep passed in from update events. пре 12 година
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation пре 12 година
  Lasse Öörni 247158b7d8 Added node IDs attribute to StaticModelGroup. пре 12 година
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. пре 12 година
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. пре 12 година
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година