Commit History

Author SHA1 Message Date
  Lasse Öörni 48da9e9093 Applied VS2012 / ShaderCompiler patch from Colin Barrett. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 088561af13 Compile shader bytecode into separate directories to keep the HLSL source directory clean. 13 years ago
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 years ago
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 years ago
  Lasse Öörni 8a0581af7e Do not create ShaderCompiler worker threads when only compiling a single shader variation. 13 years ago
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 years ago
  Lasse Öörni 471d3ec5ff Added libcpuid for improved CPU detection. 14 years ago
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 years ago
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 years ago
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni 836ff51412 Fixed physics and script errors in TestSceneOld. 14 years ago
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 years ago
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 years ago
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 years ago
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 1d036b34ac Fixed crash in ShaderCompiler. 14 years ago
  Lasse Öörni f64121cd59 Skip the shader comment only at fixed position (beginning) to avoid false positives. 14 years ago
  Lasse Öörni 0ab9e7a8df Fixed bit shift. 14 years ago
  Lasse Öörni b092fe84c7 Do not use shader opcode parameter size yet, as there are some opcodes that don't conform to that format. 14 years ago