Commit History

Author SHA1 Message Date
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni 346da1e1f9 Detect main thread when sending events or using profiler blocks; make these no-ops when called from outside the main thread. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
  Lasse Öörni 7458a01f21 Delete the event handler object in case of null sender (failed subscribe.) to avoid memory leak. Closes #117. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago