커밋 기록

작성자 SHA1 메시지 날짜
  Artur K. 62fbdeee59 Fix uninitialized read of Texture::_format 11 년 전
  Yao Wei Tjong 姚伟忠 e9decd10ba Fix global anisotropic filtering mode on OpenGL. Closes #509. 11 년 전
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 년 전
  Aster@中国上海 ad59ffa437 Change ShortStringHash to StringHash. 11 년 전
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 년 전
  Lasse Öörni f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 년 전
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 년 전
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 년 전
  Lasse Öörni 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전