Lasse Öörni
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7497885657
Added XMLFile::ToString().
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11 years ago |
Yao Wei Tjong 姚伟忠
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f9a701380e
Unwarn patch for Clang. Two of the warnings were indeed coding error.
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11 years ago |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
Lasse Öörni
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0d183d6301
Added FromString() function to XMLFile.
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11 years ago |
Lasse Öörni
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0e5d11541f
Fix missing root of shader precache file if loading it fails. Reset (clear) XMLFile when loading fails so that no illegal content will be saved when it's programmatically modified and then saved.
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12 years ago |
Lasse Öörni
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cc9e5e1994
Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199.
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12 years ago |
Yao Wei Tjong 姚伟忠
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a5246036fb
Add inherited XMLFile resource as dependency. Approximate patched size.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Yao Wei Tjong 姚伟忠
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423d250def
Code cleanup. [ci skip]
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12 years ago |
Yao Wei Tjong 姚伟忠
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a8392509ae
Move the inheritance logic to XMLFile class. Revert RenderPath class.
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12 years ago |
Yao Wei Tjong 姚伟忠
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5987685834
Refactor RenderPath description XML to support inherit/patching mode.
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12 years ago |
Lasse Öörni
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583065e598
Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment.
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12 years ago |
Alex Parlett
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d0a4a0ce87
Adds the ability to patch together two XMLFiles using the [RFC 5261](http://tools.ietf.org/search/rfc5261) with handling of Add, Replace and Remove for nodes and attributes. No handling has been added for namespace::prefix modifications at the moment. Use pass by value on sub-functions of add since gcc thinks there is no suitable conversion, where msbuild optimizes it out.
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12 years ago |
Lasse Öörni
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497bd8c101
Added Physics sample.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |