Lasse Öörni
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b923118fee
Renamed parameter & clarified comment.
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11 years ago |
Alex Parlett
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1aee7eb04e
[Added] Ability to create script object by specifying an interface it implements instead. This interface has to be registered with the engine via engine->RegisterInterface...
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11 years ago |
Lasse Öörni
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 years ago |
Lasse Öörni
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21053067bd
Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
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11 years ago |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
Lasse Öörni
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d9d39592dd
Update to AngelScript 2.29.0.
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11 years ago |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
Yao Wei Tjong 姚伟忠
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2e8744dc01
Minor cleanup - remove redundant null check for subsystems pointer.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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dfe3cab012
Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other.
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12 years ago |
Alex Parlett
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18cb81b750
Add the ability to allow pure script objects that are not created through a ScriptInstance to handle events. This works like it currently does using:
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12 years ago |
Lasse Öörni
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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12 years ago |
Lasse Öörni
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eef5b89766
Removed the retained message mode from the AngelScript subsystem. Instead, Application class will remember error log messages and display them if ErrorExit() is called without a custom message. This allows showing all error messages from Lua script subsystem equally.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |