Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni 4d15a2c09b Report correct window size in the screen mode event if maximizing the window on startup. Closes #247. 11 anos atrás
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 anos atrás
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 anos atrás
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anos atrás
  Lasse Öörni c3c177525d Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 12 anos atrás
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 anos atrás
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anos atrás
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 anos atrás
  Lasse Öörni 9f34d74cce Fixed taking windowed multisampled screenshots on Direct3D9. 12 anos atrás
  Lasse Öörni cb0f3b7109 Fix for compiling in D3D9 mode on mingw-w64. 12 anos atrás
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anos atrás
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 anos atrás
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 anos atrás
  Lasse Öörni dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. 12 anos atrás
  Lasse Öörni 1c92bc3a09 Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142. 12 anos atrás
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers 12 anos atrás
  Lasse Öörni 8c26cf6c45 Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139. 12 anos atrás
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 anos atrás
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 anos atrás
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 anos atrás
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 anos atrás
  Lasse Öörni ffcbe42413 Evaluate shader combinations on demand. Closes #89. 12 anos atrás
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 anos atrás
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 anos atrás
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 anos atrás
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 anos atrás
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 anos atrás
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 anos atrás
  Lasse Öörni d1c547d455 Fixed to correctly use Time::Sleep() instead of Sleep(). 12 anos atrás