História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 rokov pred
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 rokov pred
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni 073347c950 AABB-test physics geometry before adding it to the debug renderer. 13 rokov pred
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. 13 rokov pred
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 rokov pred
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 rokov pred
  Lasse Öörni 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. 13 rokov pred
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 rokov pred
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 rokov pred
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 rokov pred
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 rokov pred
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 rokov pred
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 rokov pred
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 rokov pred
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 rokov pred
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 rokov pred
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 rokov pred
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 rokov pred
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. 14 rokov pred
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 rokov pred
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 rokov pred
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. 14 rokov pred
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 rokov pred
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 rokov pred
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 rokov pred
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 rokov pred