Lasse Öörni
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 лет назад |
Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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12 лет назад |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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12 лет назад |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 лет назад |
Lasse Öörni
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3002776ea4
Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.)
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13 лет назад |
Lasse Öörni
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115a81c75a
Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak.
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13 лет назад |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 лет назад |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 лет назад |
Lasse Öörni
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14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
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13 лет назад |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 лет назад |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
Lasse Öörni
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3982058551
Edited comments.
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13 лет назад |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 лет назад |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 лет назад |
Lasse Öörni
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7331120bac
Fixed ragdoll bounding box not updating.
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13 лет назад |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 лет назад |
Lasse Öörni
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987a168d9e
Optimized away unnecessary structures from View.
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13 лет назад |
Lasse Öörni
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dbbf2f3310
Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary.
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13 лет назад |
Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 лет назад |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 лет назад |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 лет назад |
Lasse Öörni
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8d30afc776
Process multiple shadow splits as threaded work items.
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13 лет назад |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 лет назад |
Lasse Öörni
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a85817a355
Reverted to joint world space positioning for reliability.
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13 лет назад |
Lasse Öörni
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1f89e97116
Insert drawable into the proper octant (instead of root) immediately when OnNodeSet() is called.
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13 лет назад |
Lasse Öörni
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b7f5a6c997
Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed.
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13 лет назад |
Lasse Öörni
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0804e9d4ec
Sort drawable's lights only if necessary (over the maximum light count.)
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14 лет назад |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
Lasse Öörni
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d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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14 лет назад |