aster2013
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511d6f461f
Remove custom material from Drawable2D, Renderer2D will get all Drawable2D when HandleBeginViewUpdate.
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11 years ago |
aster2013
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fb07e32cdd
Remove Sprite2D from Drawable2D, make Drawable2D more general.
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11 years ago |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 years ago |
aster2013
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c82759de85
Add STAGGERED tile map support.
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11 years ago |
Yao Wei Tjong 姚伟忠
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83bb4be238
Fix Angelscript binding for TileMapObject2D.
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11 years ago |
aster
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649edf054d
Rename TileObject2D to TileMapObject2D, rename some functions.
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11 years ago |
aster
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46fcd67794
Add name and type support for tile map objects.
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11 years ago |
aster2013
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a2ead6f404
Add index to position convert function in TileMap2D
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11 years ago |
aster2013
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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11 years ago |
aster
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8c99b8d866
Merge branch 'tile-map'
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11 years ago |
aster
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85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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11 years ago |
aster
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d13338f793
Add isometric map support.
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11 years ago |
aster
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56c677c759
Add tile map AngelScript binding and sample.
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11 years ago |
Aster@中国上海
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 years ago |
aster2013
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08e270df0b
Recalculate hotspot for trimmed sprite in AnimationSet2D.
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11 years ago |
Aster@中国上海
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171609dad9
Add flip and color to AnimatedSprite2D
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11 years ago |
aster2013
|
4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |
aster2013
|
e5a93022c4
Rename XAnimation2D to Animation2D
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11 years ago |
aster2013
|
53351462ce
Remove old AnimatedSprite2D and Animation2D.h.
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11 years ago |
aster2013
|
22d6ede8e6
Add spriter animation AS binding and sample.
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11 years ago |
aster2013
|
6daabe1b74
Add GetRigidBody function mouse position in PhysicsWorld2D.
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11 years ago |
Aster Jian
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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11 years ago |
Aster Jian
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76efdc19bf
Finish Anglescript animation API.
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11 years ago |
aster2013
|
1ba3fe00fa
Rename sensor to trigger.
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11 years ago |
aster2013
|
5b47ba268d
Fix ConstraintMotor2D, refactor all Constraint2D classes.
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11 years ago |
aster2013
|
bea3ec1c76
Remove z value, use layer order to sort Drawable2D.
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11 years ago |
aster2013
|
ff0d806587
Rename ParticleModel2D to ParticleEffect2D.
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11 years ago |
aster2013
|
fc0e65a8d9
Add Lua and AngelScript binding.
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11 years ago |
aster2013
|
d96310f82e
Add more Constraint2D. [ci skip]
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11 years ago |