Lasse Öörni
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5160610e25
Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases.
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12 년 전 |
Wei Tjong Yao
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d7f6b4d0b6
Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement.
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12 년 전 |
Lasse Öörni
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9ef8625e33
Fixed BorderImage attributes (tiled, blendmode) missing from script API.
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12 년 전 |
Wei Tjong Yao
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37cd015353
Further improvement.
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13 년 전 |
Wei Tjong Yao
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5544602c9e
Enhance Font class to support saving of font (TTF or bitmap type) as another bitmap font resource in xml format. For bitmap font type, saving yet to another bitmap font is only meaningful when called with the optional parameter turned on to save only used glyphs. Refactored UIBatch class to enable better performance in Text class UI batch generation in relation to multi-pages/textures font.
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13 년 전 |
Wei Tjong Yao
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a9209956cd
DocConverter skips when wiki output path does not exist. Font support multi-textures (pages) for both TTF and Bitmap font type. Combine the task to dump script API and convert doc to wiki into one process in a new batch file/script. Fixed the attribute index out of bound error when scene node is included as one of the multiple editable nodes.
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13 년 전 |
Lasse Öörni
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ebcc766ac0
Minor code cleanup. Added GetAttribute() to Context, which returns a named attribute.
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13 년 전 |
Lasse Öörni
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12bddee240
Whether to use derived opacity can be configured per UI element. By default true, except for Text.
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13 년 전 |
Lasse Öörni
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1eda3844f0
Applied further UI and editor patch from weitjong. Text is now shown at full opacity in the editor, and the min/max opacity is also configurable.
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13 년 전 |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 년 전 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 년 전 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 년 전 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 년 전 |
Lasse Öörni
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4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
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13 년 전 |
Lasse Öörni
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0a16099532
UIElement serialization / deserialization.
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13 년 전 |
Lasse Öörni
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83e90ae61c
Started work on UI element attributes.
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13 년 전 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 년 전 |
Lasse Öörni
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d66fb61091
Fixed texts defined in XML not showing.
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14 년 전 |
Lasse Öörni
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01d893df98
Decode the text from UTF8 once during Text::SetText() for easier processing.
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14 년 전 |
Lasse Öörni
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50226cfdb0
Started work toward Unicode compatibility.
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14 년 전 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 년 전 |
Lasse Öörni
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510c606b3d
Removed the redundant GetString() functions from XMLElement.
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14 년 전 |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 년 전 |
Lasse Öörni
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61b0277fdd
Added kerning support to fonts.
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14 년 전 |
Lasse Öörni
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 년 전 |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 년 전 |
Lasse Öörni
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af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
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14 년 전 |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 년 전 |
Lasse Öörni
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118ed95315
Multithreaded the shader compilation using all available CPU cores.
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14 년 전 |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 년 전 |