Commit Verlauf

Autor SHA1 Nachricht Datum
  Alex Parlett 51a1e84248 Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates. vor 12 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  Lasse Öörni c0d1c19e25 Reworked Octree::Raycast() threading criteria once more: thread if will use 2 or more raycast work items. vor 12 Jahren
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. vor 12 Jahren
  Lasse Öörni 4f64f21915 Increased the threshold for justifying a threaded Octree raycast. Exposed PhysicsWorld::Raycast() to Lua. vor 12 Jahren
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. vor 12 Jahren
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. vor 12 Jahren
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. vor 12 Jahren
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. vor 12 Jahren