Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 5419f37a60 Realign the new generic ARM "platform" name with the 1.6 changelog. 9 years ago
  Yao Wei Tjong 姚伟忠 fd9db884b4 Add template version of UIElement::GetChild() methods. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 years ago
  Yao Wei Tjong 姚伟忠 d0bcac5fe0 Ensure iPhoneOS and iPhoneSimulator use the same code path. 9 years ago
  Yao Wei Tjong 姚伟忠 1243d8bcda Regex replace all the uppercase key bindings with their constants. 9 years ago
  Lasse Öörni 8710de6197 Fix pause in NinjaSnowWar. Fix keycodes defined in screen joystick to conform to SDL keycodes (lowercase) 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 years ago
  Lasse Öörni d759a0e51b Call GainFocus() on Input initialization instead of just setting focusedThisFrame_ true. Fixes #1411. 9 years ago
  Lasse Öörni 7b44ba098e Merge remote-tracking branch 'cosmy1/scancode-fix' 9 years ago
  cosmy 2c152977c9 Remove extra comment. 9 years ago
  cosmy 945c231fd2 Use SDL character key constants. 9 years ago
  cosmy b057434bfa Make escape key name consistent between keycode and scancode. 9 years ago
  Lasse Öörni 8d2c7230f0 Prevent Android / iOS reporting the mouse as grabbed. Closes #1337. 9 years ago
  Yao Wei Tjong 姚伟忠 8ac6bc2666 Add new API to get joystick by its name. 9 years ago
  hdunderscore ace93bd98a - Fix touch input bug (https://github.com/urho3d/Urho3D/issues/1303) 9 years ago
  hdunderscore 97a94f9022 Updated mouse suppression and relative code. 9 years ago
  hdunderscore 54565005e2 Updated HTML5 behavior of the samples, mouse modes and UI cursor. 9 years ago
  Yao Wei Tjong 姚伟忠 fba647f7f8 Refactor to handle graphics restore similarly between iOS and Android. 9 years ago
  Yao Wei Tjong 姚伟忠 5bcd5e4b1d Merge SDL 2.0.4 10 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  ninjastone f39dbb2830 Fix touch positions in scaled UI. 10 years ago
  Lasse Öörni 99d93393d1 Prevent losing input focus when using an external window, as the window flags are not reliable in that case. 10 years ago
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. 10 years ago
  Lasse Öörni c8eb116df9 Do not reset input state on subsequent screen mode changes, to allow key-ups / mouse-ups to happen naturally. Closes #1012. 10 years ago
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago