提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 年之前
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 年之前
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
  Lasse Öörni f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 年之前
  aster 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 年之前
  Lasse Öörni 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 年之前
  Yao Wei Tjong 姚伟忠 57d6c7827b Minor refactoring on attribute animation classes. 11 年之前
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 年之前
  aster2013 2d9a7b2915 Add cardinal spline interpolation for AttributeAnimation. 11 年之前
  Aster Jian b7917af4fd Revert "Remove wrap mode default value." 11 年之前
  Aster Jian 3f832eb5d0 Remove wrap mode default value. 11 年之前
  Aster Jian caf6f1b35a Move wrap mode out of AttributeAnimation. 11 年之前
  Aster Jian 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). 11 年之前
  Aster Jian 448874b245 Add animation speed parameter. 11 年之前
  Aster Jian 76efdc19bf Finish Anglescript animation API. 11 年之前
  Aster Jian ded9dd547b Add Angelscript API. 11 年之前
  aster2013 5fd7363201 Add Animatable class. 11 年之前
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 年之前
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 年之前
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 年之前
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 年之前
  Lasse Öörni 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 年之前
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 年之前
  Yao Wei Tjong 姚伟忠 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 年之前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Alex Parlett fb690e6838 Added Lua Bindings. 12 年之前
  Alex Parlett 0210c3ffdf Changed Spline::Move to use timeStep passed in from update events. 12 年之前
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation 12 年之前
  Lasse Öörni 247158b7d8 Added node IDs attribute to StaticModelGroup. 12 年之前