Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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há 12 anos atrás |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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há 12 anos atrás |
Lasse Öörni
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895f909297
Include cleanup.
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há 12 anos atrás |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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há 12 anos atrás |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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há 12 anos atrás |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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há 13 anos atrás |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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aeb5d9d281
Updated to AngelScript 2.25.0.
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há 13 anos atrás |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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há 13 anos atrás |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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há 13 anos atrás |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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há 13 anos atrás |
Lasse Öörni
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eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
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há 13 anos atrás |
Lasse Öörni
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363e9139de
Added possibility to read animation state start bone as String for handcrafted XML files.
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há 13 anos atrás |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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há 13 anos atrás |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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há 13 anos atrás |
Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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há 13 anos atrás |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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há 13 anos atrás |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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há 13 anos atrás |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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há 13 anos atrás |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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há 13 anos atrás |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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há 13 anos atrás |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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há 13 anos atrás |
Lasse Öörni
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9654d7e5b0
Restore whole morph vertex buffer if data lost.
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há 13 anos atrás |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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há 13 anos atrás |
Lasse Öörni
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101b2ee338
Fixed crash if model had zero submeshes.
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há 13 anos atrás |
Lasse Öörni
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0debc43fed
Further Android fixes.
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há 13 anos atrás |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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há 13 anos atrás |
Lasse Öörni
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4548687d1b
Set Skybox distance to a fixed 0.
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há 13 anos atrás |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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há 13 anos atrás |