تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 5375254f0b Exposed functions to create nodes & components with specified IDs. This should make it unnecessary to handle ID rewriting in undo/redo. 12 سال پیش
  Lasse Öörni 49b7b15ea6 Implement GetElementAt() exclusion with modal element without dynamic allocation. 12 سال پیش
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 سال پیش
  Lasse Öörni f5b837f460 Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication. 13 سال پیش
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 13 سال پیش
  Lasse Öörni af8825047a Started work on node/component enable & disable. 13 سال پیش
  Lasse Öörni 8d0692740b Added change event for node name. Fixes correct node names not showing up in editor when using "Load Node" and removes need for hardcoded name update. 13 سال پیش
  Lasse Öörni 171e802c8f Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care. 13 سال پیش
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 13 سال پیش
  Lasse Öörni 5e443328ac Added recursive -parameter to Node::GetComponents() to get components of specific type also from child nodes. 13 سال پیش
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 سال پیش
  Lasse Öörni 926a06d1af Applied Node::GetChildrenWithComponent() patch from weitjong. 13 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 9b6607d9b1 Applied network code patch from Magic.Lixin. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni d262ed3f3d Added error message if trying to clone an unparented node. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 سال پیش
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 سال پیش
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 سال پیش
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 سال پیش
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 سال پیش
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 سال پیش
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 سال پیش
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 سال پیش
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 سال پیش
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 سال پیش
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 سال پیش
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 سال پیش