提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 5790875b23 Removed unnecessary construction of a SharedPtr object. 11 年之前
  Lasse Öörni 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 年之前
  aster 777b4b9114 Replace string with string hash. 11 年之前
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 年之前
  aster de6d39d74b Add Load and save for material shader animation. 11 年之前
  aster 91bbd7a454 Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files. 11 年之前
  aster d0b1036001 Add material shader animation. 11 年之前
  Lasse Öörni 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. 11 年之前
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 年之前
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 年之前
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. 12 年之前
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 年之前
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 年之前
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前