Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 jaren geleden |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 jaren geleden |
Lasse Öörni
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5da7d24f94
Fixed bug in D3DTexture2D && D3DTextureCube::SetData() when not setting the whole texture.
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12 jaren geleden |
Wei Tjong Yao
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978bfe0f3d
Use the instance variable instead of re-obtaining the graphics subsystem from context.
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12 jaren geleden |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 jaren geleden |