Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 jaren geleden
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 jaren geleden
  Lasse Öörni 5da7d24f94 Fixed bug in D3DTexture2D && D3DTextureCube::SetData() when not setting the whole texture. 12 jaren geleden
  Wei Tjong Yao 978bfe0f3d Use the instance variable instead of re-obtaining the graphics subsystem from context. 12 jaren geleden
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 jaren geleden