提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 20b67638e3 Hack fix for render-to-texture failing on iOS. 12 年之前
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 年之前
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 年之前
  Lasse Öörni c097d8f122 Fix OpenGL texture partial update. 12 年之前
  Wei Tjong Yao 978bfe0f3d Use the instance variable instead of re-obtaining the graphics subsystem from context. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前