Lasse Öörni
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208af3324d
Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window.
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13 years ago |
Lasse Öörni
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6337336c78
Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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c800e15ab7
Fixed Android build.
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13 years ago |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 years ago |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 years ago |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 years ago |
Lasse Öörni
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a2c547e5e3
Retry window creation without multisampling.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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bb0bd71d1d
Fixed undefined constants on OpenGL ES.
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13 years ago |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 years ago |
Lasse Öörni
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4ec5cf6808
Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually.
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13 years ago |
Lasse Öörni
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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13 years ago |
Lasse Öörni
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bf99702437
Fixed OpenGL build.
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13 years ago |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 years ago |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 years ago |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 years ago |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 years ago |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 years ago |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 years ago |
Lasse Öörni
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 years ago |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 years ago |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 years ago |
Lasse Öörni
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088b451238
Reduce size of too large unused scratch buffers.
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13 years ago |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 years ago |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 years ago |
Lasse Öörni
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bcf44dd158
Log message when device lost.
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13 years ago |
Lasse Öörni
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1603349120
Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored.
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13 years ago |