História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 rokov pred
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 rokov pred
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 rokov pred
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 rokov pred
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 rokov pred
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 rokov pred
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 rokov pred
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 rokov pred
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 rokov pred
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 rokov pred