Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. 13 年之前
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 年之前
  Lasse Öörni 54c7de95d8 Tidied up Container code. 13 年之前
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 年之前
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 年之前
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 年之前
  Lasse Öörni e5becbf392 Fixed OpenGL build. 14 年之前
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 年之前
  Lasse Öörni 86608f6ba5 Changed PostProcess class to not allocate rendertargets beforehand. 14 年之前
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 年之前
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 年之前