提交歷史

作者 SHA1 備註 提交日期
  Ali Kämäräinen 8332e68f56 Improve AssetImporter error print. 10 年之前
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 年之前
  Lasse Öörni e6194640ff Do not skip the assimp scene root, if it has non-identity transform or contains models itself. 10 年之前
  Lasse Öörni 1c549bceee Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673. 10 年之前
  Lasse Öörni 0c48c9df87 Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669. 11 年之前
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 年之前
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 年之前
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 年之前
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 年之前
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 年之前
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 年之前
  Lasse Öörni 52762aee5e More informative error message if submesh bone limit exceeded. 11 年之前
  aster2013 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. 11 年之前
  Lasse Öörni f3e18e6412 Make sure animation start time adjustment happens with tick conversion, tabs to spaces, some code reordering + added comments. 11 年之前
  ninjastone fc60d8de21 Fixed AssetImporter to adjust time of first key frame to 0. 11 年之前
  ninjastone 42dc493f4a Skeleton only model was not importable 11 年之前
  Lasse Öörni 001d57171b Add saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes #375. 11 年之前
  Lasse Öörni 5b4da41b10 Code cleanup, renamed command line option. Updated AssetImporter documentation. 11 年之前
  hualin b946be1ff5 add an option for exporting the scene meshes even if they are identical with the others 11 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 年之前
  Lasse Öörni 7fbefe6f43 Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode. 12 年之前
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 年之前
  Lasse Öörni 56c91aa1a0 Added Assimp logging option to AssetImporter. 12 年之前
  Lasse Öörni 8b8790e481 Added option to import non-skinning bones in AssetImporter. Closes #82. 12 年之前
  Lasse Öörni 963fb9d753 Import material emissive color & texture in AssetImporter. 12 年之前
  Lasse Öörni ee8e8031d2 Rework command line options that need a parameter value to have a space in between. Fixes #44. 12 年之前
  Lasse Öörni c057b29dba Unify how command line options are shown in utilities. 12 年之前
  Lasse Öörni b957f60143 Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation. 12 年之前
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 年之前