Alex Parlett
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5d12f5a521
Added editor sound type editor window, the user added ones can be dragged onto line edits which sets that line editor with the internal StringHash of the Sound Type.
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11 years ago |
Alex Parlett
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8123624ee1
[Added] C++ Implementation of dynamic audio sound types which maintains backward compatibility
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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57b81bf685
Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
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12 years ago |
Lasse Öörni
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7d92368dca
Fixed logic bug in Audio subsystem related to mixing fragment size. Fixed uninitialized dataSize_ member in Sound.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |