Commit History

Author SHA1 Message Date
  Alex Parlett 5d12f5a521 Added editor sound type editor window, the user added ones can be dragged onto line edits which sets that line editor with the internal StringHash of the Sound Type. 11 years ago
  Alex Parlett 8123624ee1 [Added] C++ Implementation of dynamic audio sound types which maintains backward compatibility 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 years ago
  Lasse Öörni 7d92368dca Fixed logic bug in Audio subsystem related to mixing fragment size. Fixed uninitialized dataSize_ member in Sound. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago