História revízii

Autor SHA1 Správa Dátum
  aster2013 8b8932fa7a Refactor AnimatedSprite2D, make it derived from StaticSprite2D, Fix issue #547. 11 rokov pred
  aster2013 511d6f461f Remove custom material from Drawable2D, Renderer2D will get all Drawable2D when HandleBeginViewUpdate. 11 rokov pred
  aster2013 fb07e32cdd Remove Sprite2D from Drawable2D, make Drawable2D more general. 11 rokov pred
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 rokov pred
  Lasse Öörni b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 11 rokov pred
  aster2013 c82759de85 Add STAGGERED tile map support. 11 rokov pred
  Yao Wei Tjong 姚伟忠 83bb4be238 Fix Angelscript binding for TileMapObject2D. 11 rokov pred
  aster 649edf054d Rename TileObject2D to TileMapObject2D, rename some functions. 11 rokov pred
  aster 46fcd67794 Add name and type support for tile map objects. 11 rokov pred
  aster2013 a2ead6f404 Add index to position convert function in TileMap2D 11 rokov pred
  aster2013 a04edb1108 Refactor tile map, add TileMapInfo2D struct. 11 rokov pred
  aster 8c99b8d866 Merge branch 'tile-map' 11 rokov pred
  aster 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 rokov pred
  aster d13338f793 Add isometric map support. 11 rokov pred
  aster 56c677c759 Add tile map AngelScript binding and sample. 11 rokov pred
  Aster@中国上海 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 rokov pred
  aster2013 08e270df0b Recalculate hotspot for trimmed sprite in AnimationSet2D. 11 rokov pred
  Aster@中国上海 171609dad9 Add flip and color to AnimatedSprite2D 11 rokov pred
  aster2013 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 rokov pred
  aster2013 e5a93022c4 Rename XAnimation2D to Animation2D 11 rokov pred
  aster2013 53351462ce Remove old AnimatedSprite2D and Animation2D.h. 11 rokov pred
  aster2013 22d6ede8e6 Add spriter animation AS binding and sample. 11 rokov pred
  aster2013 6daabe1b74 Add GetRigidBody function mouse position in PhysicsWorld2D. 11 rokov pred
  Aster Jian 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). 11 rokov pred
  Aster Jian 76efdc19bf Finish Anglescript animation API. 11 rokov pred
  aster2013 1ba3fe00fa Rename sensor to trigger. 11 rokov pred
  aster2013 5b47ba268d Fix ConstraintMotor2D, refactor all Constraint2D classes. 11 rokov pred
  aster2013 bea3ec1c76 Remove z value, use layer order to sort Drawable2D. 11 rokov pred
  aster2013 ff0d806587 Rename ParticleModel2D to ParticleEffect2D. 11 rokov pred
  aster2013 fc0e65a8d9 Add Lua and AngelScript binding. 11 rokov pred