Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. преди 13 години
  Lasse Öörni 3982058551 Edited comments. преди 13 години
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. преди 13 години
  Lasse Öörni 248fc3c1b6 Terrain attributes. преди 13 години
  Lasse Öörni 296e36a75b Calculate tangents for decals. преди 13 години
  Lasse Öörni 06371a62ed Wrap decal around static geometry. преди 13 години
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. преди 13 години
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. преди 13 години
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. преди 13 години
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. преди 13 години
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. преди 13 години
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. преди 13 години
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. преди 13 години
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. преди 13 години
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. преди 13 години
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. преди 13 години
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. преди 13 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. преди 14 години
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. преди 14 години
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. преди 14 години
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. преди 14 години
  Lasse Öörni 9d077e78a8 Code cleanup. преди 14 години
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. преди 14 години
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). преди 14 години
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. преди 14 години
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. преди 14 години
  Lasse Öörni 6dd8679214 Further attribute reorganization. преди 14 години