Историја ревизија

Аутор SHA1 Порука Датум
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. пре 11 година
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. пре 11 година
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). пре 11 година
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. пре 11 година
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. пре 11 година
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] пре 12 година
  Lasse Öörni 9d679cbc9b Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217. пре 12 година
  aster2013 d1c3d96844 Remove context from object's constructor, make all constructor look like AngleScript, rename file. пре 12 година
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); пре 12 година
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. пре 12 година