aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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hace 11 años |
Lasse Öörni
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fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
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hace 11 años |
Lasse Öörni
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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hace 11 años |
aster
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5ce6276b97
Remove unnecessary check for physics world (2D).
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hace 11 años |
Yao Wei Tjong 姚伟忠
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4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
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hace 11 años |
Lasse Öörni
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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hace 12 años |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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hace 12 años |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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hace 12 años |
Lasse Öörni
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6878e19c67
Refactored check for dynamic buffers into a function.
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hace 12 años |
Lasse Öörni
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9aed42faf5
Merge remote-tracking branch 'remotes/grking/master'
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hace 12 años |
Lasse Öörni
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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hace 12 años |
Graham King
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3b25b25d47
Don't cache geometry with any dynamic vertex buffers.
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hace 12 años |
Josh Engebretson
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e79b745f05
Fix collision calculation of index offset when using multiple geometries
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hace 12 años |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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hace 12 años |
Lasse Öörni
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506915adca
Applied physics patch from amadeus_osa. Do not make a copy of triangle mesh collision data, improved constraint behavior under external forces (fix from Bullet SVN.)
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hace 12 años |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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hace 12 años |