aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 lat temu |
Lasse Öörni
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 lat temu |
Lasse Öörni
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5442bb22c8
Comment out Cursor::ApplyOSCursorShape() on mobile platforms to avoid error log print.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 lat temu |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 lat temu |
Lasse Öörni
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d2a7173e5f
Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance)
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12 lat temu |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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12 lat temu |
Lasse Öörni
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d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
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12 lat temu |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 lat temu |
Yao Wei Tjong 姚伟忠
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4b549c9c7a
Revert back to no-ops for Input::SetMouseVisible() on RPI.
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12 lat temu |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 lat temu |