Commit History

Автор SHA1 Съобщение Дата
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. преди 11 години
  Lasse Öörni 2dc6c117cd When a wordwrap text element exists in a parent layout, force a final layout update on the parent to prevent the parent remaining too large. Closes #475. преди 11 години
  aster d72dcde96d Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension. преди 11 години
  aster2013 68c879d1fd Add Use SDF in Text class. преди 11 години
  Lasse Öörni 8cc5ad7fd2 Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations. преди 12 години
  Lasse Öörni e86cf056eb Reorder Text element's internal containers last for consistency. преди 12 години
  Lasse Öörni 0c76216202 Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts. преди 12 години
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. преди 12 години
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. преди 12 години
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. преди 12 години
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. преди 12 години
  Aster Jian 318d2bd5ef Add TextEffect in Text class. преди 12 години
  Aster Jian 6dcf4a7c9f Restore text.h преди 12 години
  Aster Jian 3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. преди 12 години
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. преди 12 години