Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 years ago |
Lasse Öörni
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 years ago |
Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 years ago |
Wei Tjong Yao
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9bfb0019e3
Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly.
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12 years ago |
Lasse Öörni
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 years ago |
Lasse Öörni
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085d26aa98
Fixed animation not updating if AnimatedModel was invisible while an animation played to the end.
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12 years ago |
Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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12 years ago |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 years ago |
Lasse Öörni
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895f909297
Include cleanup.
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12 years ago |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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12 years ago |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 years ago |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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aeb5d9d281
Updated to AngelScript 2.25.0.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
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13 years ago |
Lasse Öörni
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363e9139de
Added possibility to read animation state start bone as String for handcrafted XML files.
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13 years ago |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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13 years ago |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 years ago |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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13 years ago |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 years ago |