Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 år sedan
  Wei Tjong Yao 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 år sedan
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 år sedan
  Wei Tjong Yao 741badfade Fixed the ScriptFile to prevent it from amending the path for include file unnecessarily and added a new error log to help identifying script file that have problematic include. Refactored ListView to support persistent expand/collapse state at each parent item in hierarchy mode, the exposed API is slightly changed. Renamed 'Scene Hierarchy' window to just 'Hierarchy' in the Editor app in preparation for future work, also created new function to differentiate between scene creation and scene reset. 13 år sedan
  Lasse Öörni 245e678fd6 Refactored resource dependency tracking. 13 år sedan
  Lasse Öörni a40fead7dc Updated license for the new year. 13 år sedan
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 år sedan
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 år sedan
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 år sedan
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 år sedan
  Lasse Öörni 75294ee802 Fixed reference to temporary object in Material. 13 år sedan
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 år sedan
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 år sedan
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 år sedan
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 år sedan
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 år sedan
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 år sedan
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 år sedan
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 år sedan
  Lasse Öörni 9d077e78a8 Code cleanup. 14 år sedan
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 år sedan
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 år sedan
  Lasse Öörni aec8534665 Fixed resource dump display. 14 år sedan
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 år sedan
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 år sedan